GAME - BASED LEARNING AS A CORRELATE OF SECONDARY SCHOOL STUDENT’S PERFORMANCE IN VOCABULARY IN ONDO METROPOLIS IN 21ST CENTURY NIGERIA
Keywords:
Game-Based, Conventional Method, Students, Vocabulary, PerformanceAbstract
The study was conducted to ascertain game-based learning as a correlate of secondary school student’s performance in English vocabulary in Ondo metropolis. The study adopted a quasi- experimental design using pretest and posttest one group and a control group. The population for the study comprised all junior secondary school students in Ondo West Local Government Area of Ondo state and the study sample comprised one hundred and sixty (160) JSS2 Students randomly selected from four schools from the local government area. The instruments used to guide the study included Test, puzzle game and lesson plan. The test was used to determine student’s performance before and after instruction in the experimental and control groups while the puzzle games and lesson plan were used during instructions. Data collected were subjected to t-test. Findings revealed that there was no significant difference between the pretest scores of students in English vocabulary in the experimental and control groups, there was a significant difference between the pretest and post-test scores of students in English vocabulary in the experimental and control groups; and there was a significant difference between the post-test scores of students taught vocabulary with puzzle games and those in the control groups. The study therefore recommended that, junior secondary school students should be exposed to game-based method of instruction during English vocabulary lessons, in -service trainings, seminars and workshops be regularly organized for English language teachers so as to enhance their teaching methodologies and proficiency
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